?
Muslim societies in the age of mass consumption / edited by Johanna Pink
1
Video games, video clips, and Islam
, In:new media and the communication of values
Exemplar:
BB WiWi: 11a vwl 310.9/319
?
2
Methods for studying video games and religion
Routledge studies in religion and digital culture ; 3
Exemplar:
Zentrale:E03 a rel 077/281
?
Methods for studying video games and religion / edited by Vit Šisler, Kerstin Radde-Antweiler and Xenia Zeiler
3
Normalized Social Distance
, In:Quantitative Analysis of Religion-Centered Gaming Pages on ...
Exemplar:
Zentrale:E03 a rel 077/281
?
Methods for studying video games and religion / edited by Vit Šisler, Kerstin Radde-Antweiler and Xenia Zeiler
4
Petri Net Modeling
, In:Analyzing Rule-Based Representations of Religion in Video G...
Exemplar:
Zentrale:E03 a rel 077/281
?
Playing with religion in digital games / ed. by Heidi A. Campbell and Gregory Price Grieve
5
From Kuma\War to Quraish
, In:Representation of Islam in Arab and American Video Games
Exemplar:
Zentrale:E03 a tea 866.5/314
?
Digital religion / ed. by Heidi A. Campbell
6
Playing Muslim hero
, In:Construction of identity in video games
Exemplar:
Zentrale:E03 a rel 077/064