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Blended Learning. Intelligent Computing in Education; Lecture Notes in Computer Science ,
1
How to Design Scientific, Happy and Effective Educational G..:
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Blended Learning. Intelligent Computing in Education; Lecture Notes in Computer Science ,
2
Integrating a Digital Math Vector Game into a Blended Class..:
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Blended Learning : Lessons Learned and Ways Forward; Lecture Notes in Computer Science ,
3
How Can Teachers Facilitate Computer-Supported Collaborativ..:
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Lecture Notes in Computer Science; HCI in Games ,
4
Exploring Learners' Flow and Related Design Strategies in E..:
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Advances in Intelligent Information Hiding and Multimedia Signal Processing; Smart Innovation, Systems and Technologies ,
5
A Solution to Reactive Distributed Power Optimization Based..:
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Lecture Notes in Computer Science; Blended Learning: Engaging Students in the New Normal Era ,
6
Gamified Project-Based Learning: A Systematic Review:
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Lecture Notes in Computer Science; HCI in Games ,
7
Research Status and Trends of the Gamification Design for V..:
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Advances in Intelligent Systems and Computing; Soft Computing for Problem Solving ,
8
An Optimal Dispatch of Microgrid Based on Improved Particle..:
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Proceedings of International Conference on Computational Intelligence; Algorithms for Intelligent Systems ,
9
Microgrid System and Its Optimization Algorithms:
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HCI in Games: Serious and Immersive Games; Lecture Notes in Computer Science ,
10
Design and Application Research of Gamification in Universi..:
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Proceedings of International Conference on Computational Intelligence; Algorithms for Intelligent Systems ,
11
Implementing Development Status Scheme Based on Vehicle Ran..:
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Blended Learning. Education in a Smart Learning Environment; Lecture Notes in Computer Science ,
12
A Sequential Analysis on the Online Learning Behaviors of C..:
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Blended Learning: Educational Innovation for Personalized Learning; Lecture Notes in Computer Science ,
13
A Study of Primary School Pupils' Motivation, Emotional Int..:
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Perspectives on Rethinking and Reforming Education; Shaping Future Schools with Digital Technology ,
14
Game-Based Learning in Future School:
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Collective Intelligence and E-Learning 2.0 ,
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