Raaen, Kjetil
22  Ergebnisse:
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1

Is VR Mainstream yet? A Survey of the Norwegian Public's Fa..:

, In: 2024 16th International Conference on Quality of Multimedia Experience (QoMEX),
Eg, Ragnhild ; Raaen, Kjetil - p. 146-152 , 2024
 
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2

Playing Games Without Sight: Sonic Play:

, In: 2024 IEEE Gaming, Entertainment, and Media Conference (GEM),
 
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3

SonicPlay: A demo of games played using only sound:

, In: Proceedings of the 2024 ACM International Conference on Interactive Media Experiences,
Espeseth, Alexander ; Raaen, Kjetil - p. 426-428 , 2024
 
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4

When Every Millisecond Counts: The Impact of Delay in VR Ga..:

, In: 2022 14th International Conference on Quality of Multimedia Experience (QoMEX),
 
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6

Datasets : Moving Target Selection with Delay:

, In: Proceedings of the 12th ACM Multimedia Systems Conference,
Liu, Shengmei ; Claypool, Mark ; Cockburn, Andy... - p. 320-326 , 2021
 
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7

Are you one of us? : How Employers Prioritize among IT G..:

, In: Proceedings of the 22nd Annual Conference on Information Technology Education,
 
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9

Playing with delay : an interactive VR demonstration:

, In: Proceedings of the 11th ACM Workshop on Immersive Mixed and Virtual Environment Systems,
Raaen, Kjetil ; Eg, Ragnhild ; Kjellmo, Ivar - p. 19-21 , 2019
 
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10

How to demonstrate delay? : let's play!:

, In: Proceedings of the 7th International Conference on Multimedia Systems,
Eg, Ragnhild ; Raaen, Kjetil - p. 1-4 , 2016
 
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11

The Effects of Delay on Game Actions : Moving Target Sel..:

, In: Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts,
Claypool, Mark ; Eg, Ragnhild ; Raaen, Kjetil - p. 117-123 , 2016
 
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12

How much delay is there really in current games?:

, In: Proceedings of the 6th ACM Multimedia Systems Conference,
Raaen, Kjetil ; Petlund, Andreas - p. 89-92 , 2015
 
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13

Can gamers detect cloud delay?:

, In: Proceedings of the 13th Annual Workshop on Network and Systems Support for Games,
 
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14

A demonstration of a lockless, relaxed atomicity state para..:

, In: Proceedings of the 10th Annual Workshop on Network and Systems Support for Games,
 
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15

Who uses VR in Norway?:

Raaen, Kjetil ; Eg, Ragnhild
https://ojs.bibsys.no/index.php/NIK/article/view/922/777.  , 2021
 
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