Šisler, Vít
45  Ergebnisse:
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2

Video games and attitude change: A meta-analysis:

Kolek, Lukáš ; Ropovik, Ivan ; Šisler, Vít..
Contemporary Educational Psychology.  75 (2023)  - p. 102225 , 2023
 
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3

Breaking Barriers:The Emergence of a Videogame Culture and ..:

Šisler, Vít ; de Wildt, Lars ; Abbas, Samer
https://research.rug.nl/en/publications/ec8b6f91-ffe4-4e8f-be1b-8f5de2543912.  , 2023
 
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4

Adapting contested national history for global audiences in..:

Šisler, Vít ; Švelch, Jan ; Clybor, Shawn.
Studies in Eastern European Cinema.  14 (2022)  1 - p. 69-84 , 2022
 
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7

Can video games change attitudes towards history? Results f..:

Kolek, Lukáš ; Šisler, Vít ; Martinková, Patrícia.
Journal of Computer Assisted Learning.  37 (2021)  5 - p. 1348-1369 , 2021
 
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8

Supplementary Material for article "Kolek, L., Šisler, V., ..:

Lukáš Kolek (9205103) ; Vít Šisler (10885878) ; Patrícia Martinková (9205370).
https://figshare.com/articles/dataset/Supplementary_Material_for_article_Kolek_L_isler_V_Martinkov_P_Brom_C_2021_Can_video_games_change_attitudes_towards_history_Results_from_a_laboratory_experiment_measuring_short-_and_long-term_effects_Journal_of_Computer_Assisted_Learning_1_/14690934.  , 2021
 
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9

To solve or to observe? The case of problem‐solving interac..:

Tetourová, Tereza ; Hannemann, Tereza ; Javora, Ondřej...
Journal of Computer Assisted Learning.  36 (2020)  6 - p. 981-996 , 2020
 
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10

Towards an Operational Definition of Procedural Rhetoric:

, In: Lecture Notes in Computer Science; Games and Learning Alliance,
Švarný, Michal ; Šisler, Vít - p. 148-157 , 2019
 
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11

Video Games and Attitude Change – Can We Reliably Measure T..:

, In: Lecture Notes in Computer Science; Games and Learning Alliance,
Kolek, Lukáš ; Šisler, Vít ; Brom, Cyril - p. 445-448 , 2019
 
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12

Petri Net Modeling 

, In: Methods for studying video games and religion / edited by Vit Šisler, Kerstin Radde-Antweiler and Xenia Zeiler
Analyzing Rule-Based Representations of Religion in Video G... 
Šisler, Vít. (2018)  - p. 133-152
Exemplar:  Zentrale:E03 a rel 077/281
 
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13

Methods for studying video games and religion 

Routledge studies in religion and digital culture ; 3
Link: https://doi.org/10.4324/..

Exemplar:  Zentrale:E03 a rel 077/281
 
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14

Normalized Social Distance 

, In: Methods for studying video games and religion / edited by Vit Šisler, Kerstin Radde-Antweiler and Xenia Zeiler
Quantitative Analysis of Religion-Centered Gaming Pages on ... 
Šlerka, Josef ; Šisler, Vít. (2018)  - p. 171-188
Exemplar:  Zentrale:E03 a rel 077/281
 
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15

Methods for studying video games and religion 

Routledge studies in religion and digital culture ; 3
Exemplar:  Zentrale:E03 a rel 077/281
 
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