Krüger, Jens Oliver
57  Ergebnisse:
Personensuche X
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1

BOOTABLE: Bioinformatics Benchmark Tool Suite:

, In: 2019 19th IEEE/ACM International Symposium on Cluster, Cloud and Grid Computing (CCGRID),
 
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2

Never Skip Leg Day Again: Training the Lower Body with Vert..:

, In: Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems,
 
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4

Blue Heritage in the Blue Pacific:

, In: The Palgrave Handbook of Blue Heritage,
Hills, Jeremy ; Chand, Kevin ; George, Mimi... - p. 273-302 , 2022
 
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5

Towards Sneaking as a Playful Input Modality for Virtual En..:

, In: 2021 IEEE Virtual Reality and 3D User Interfaces (VR),
 
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6

FAVR - Accelerating Direct Volume Rendering for Virtual Rea..:

, In: 2020 IEEE Visualization Conference (VIS),
Waschk, Andre ; Kruger, Jens - p. 106-110 , 2020
 
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7

Playing With Friends - The Importance of Social Play During..:

, In: Extended Abstracts of the 2020 Annual Symposium on Computer-Human Interaction in Play,
Cmentowski, Sebastian ; Krüger, Jens - p. 209-212 , 2020
 
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8

Silhouette Games : An Interactive One-Way Mirror Approac..:

, In: Proceedings of the Annual Symposium on Computer-Human Interaction in Play,
 
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9

A Study on Real-Time Visualizations During Sports Activitie..:

, In: 19th International Conference on Mobile and Ubiquitous Multimedia,
 
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10

"Pls Uninstall" : On the Interplay of the COVID-19 Pande..:

, In: Extended Abstracts of the 2020 Annual Symposium on Computer-Human Interaction in Play,
 
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11

Toward a Taxonomy of Inventory Systems for Virtual Reality ..:

, In: Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts,
 
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12

Outstanding: A Multi-Perspective Travel Approach for Virtua..:

, In: Proceedings of the Annual Symposium on Computer-Human Interaction in Play,
 
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13

GeoGCD : improved visual search via gaze-contingent disp..:

, In: Proceedings of the 11th ACM Symposium on Eye Tracking Research & Applications,
 
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14

Beyond Human : Animals as an Escape from Stereotype Avat..:

, In: Proceedings of the Annual Symposium on Computer-Human Interaction in Play,
 
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15

GulliVR : A Walking-Oriented Technique for Navigation in..:

, In: Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play,
 
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