Guéhéneuc, Yann-Gaël
65  Ergebnisse:
Personensuche X
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1

A Machine Learning Based Approach to Detect Machine Learnin..:

, In: 2023 30th Asia-Pacific Software Engineering Conference (APSEC),
 
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2

Assessing Video Game Balance using Autonomous Agents:

, In: 2023 IEEE/ACM 7th International Workshop on Games and Software Engineering (GAS),
 
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3

An Exploratory Approach for Game Engine Architecture Recove..:

, In: 2023 IEEE/ACM 7th International Workshop on Games and Software Engineering (GAS),
 
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4

Design Pattern for Reusing Immutable Methods in Object-Orie..:

, In: Proceedings of the 28th European Conference on Pattern Languages of Programs,
 
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5

Visualising Game Engine Subsystem Coupling Patterns:

, In: Entertainment Computing – ICEC 2023; Lecture Notes in Computer Science,
 
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6

What makes a game high-rated? : towards factors of video..:

, In: Proceedings of the 6th International ICSE Workshop on Games and Software Engineering: Engineering Fun, Inspiration, and Motivation,
 
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7

An approach to apply Automated Acceptance Testing for Indus..:

, In: 2022 Sixth IEEE International Conference on Robotic Computing (IRC),
 
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8

Video Game Project Management Anti-patterns:

, In: 2022 IEEE/ACM 6th International Workshop on Games and Software Engineering (GAS),
 
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9

Challenges in Machine Learning Application Development: An ..:

, In: 2022 IEEE/ACM 1st International Workshop on Software Engineering for Responsible Artificial Intelligence (SE4RAI),
 
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10

What Makes a Game High-rated? Towards Factors of Video Game..:

, In: 2022 IEEE/ACM 6th International Workshop on Games and Software Engineering (GAS),
 
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11

Challenges in machine learning application development :..:

, In: Proceedings of the 1st Workshop on Software Engineering for Responsible AI,
 
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12

Towards Automated Video Game Testing: Still a Long Way to G:

, In: 2022 IEEE/ACM 6th International Workshop on Games and Software Engineering (GAS),
 
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13

Video game project management anti-patterns:

, In: Proceedings of the 6th International ICSE Workshop on Games and Software Engineering: Engineering Fun, Inspiration, and Motivation,
 
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14

Game Engine Comparative Anatomy:

, In: Entertainment Computing – ICEC 2022; Lecture Notes in Computer Science,
 
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15

Towards automated video game testing : still a long way ..:

, In: Proceedings of the 6th International ICSE Workshop on Games and Software Engineering: Engineering Fun, Inspiration, and Motivation,
 
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