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2024 IEEE 25th International Symposium on a World of Wireless, Mobile and Multimedia Networks (WoWMoM) ,
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Improving TCP Slow Start Performance in Wireless Networks w..:
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Proceedings of the 15th ACM Multimedia Systems Conference ,
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User Study-based Models of Game Player Quality of Experienc..:
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Proceedings of the 19th International Conference on the Foundations of Digital Games ,
3
Waiting to Play - Measuring Game Load Times and their Effec..:
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Proceedings of the 19th International Conference on the Foundations of Digital Games ,
4
The Effects of Network Latency on the Peeker's Advantage in..:
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Proceedings of the 19th International Conference on the Foundations of Digital Games ,
5
Effects of Adaptive Time Delay on Quality of Experience in ..:
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Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems ,
6
The Effects of Frame Rate Variation on Game Player Quality ..:
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2023 IEEE Conference on Games (CoG) ,
7
Machine Learning Prediction of Just Dance Exergame Enjoymen..:
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Proceedings of the 14th ACM Multimedia Systems Conference ,
8
The Impact of Latency on Target Selection in First-Person S..:
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2022 14th International Conference on Quality of Multimedia Experience (QoMEX) ,
9
The Effects of Network Latency on Counter-strike: Global Of..:
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2022 14th International Conference on Quality of Multimedia Experience (QoMEX) ,
10
Compensating for Latency in Cloud-based Game Streaming usin..:
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CHI Conference on Human Factors in Computing Systems ,
12
The Impact of Latency on Navigation in a First-Person Persp..:
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Proceedings of the 32nd Workshop on Network and Operating Systems Support for Digital Audio and Video ,
13
Measurement of the responses of cloud-based game streaming ..:
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2022 IEEE International Performance, Computing, and Communications Conference (IPCCC) ,
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The Effects of a Performance Enhancing Proxy on TCP Congest..:
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Proceedings of the 22nd ACM Internet Measurement Conference ,
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