Kocur, Martin
25  results:
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1

PumpVR: Rendering the Weight of Objects and Avatars through..:

, In: Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems,
 
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3

The Absence of Athletic Avatars' Effects on Physiological a..:

, In: Proceedings of the 22nd International Conference on Mobile and Ubiquitous Multimedia,
Kocur, Martin ; Mayer, Manuel ; Karber, Amelie... - p. 366-376 , 2023
 
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4

The Effects of Avatar and Environment on Thermal Perception..:

, In: Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems,
 
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5

A SandBox to Sandbox: A Tangible Terrain Generator for Prot..:

, In: Entertainment Computing – ICEC 2023; Lecture Notes in Computer Science,
 
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6

Ubiquity of VR: Towards Investigating Ways of Interrupting ..:

, In: Virtual Reality and Mixed Reality; Lecture Notes in Computer Science,
 
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8

The Rubber Hand Illusion in Virtual Reality and the Real Wo..:

, In: Proceedings of the 28th ACM Symposium on Virtual Reality Software and Technology,
 
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9

Sweating Avatars Decrease Perceived Exertion and Increase P..:

, In: Proceedings of the 28th ACM Symposium on Virtual Reality Software and Technology,
Kocur, Martin ; Bogon, Johanna ; Mayer, Manuel... - p. 1-12 , 2022
 
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10

Physiological and Perceptual Responses to Athletic Avatars ..:

, In: Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems,
 
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11

The Door: Timing Effects of Fourth Wall Breaks on Immersion..:

, In: Extended Abstracts of the 2021 Annual Symposium on Computer-Human Interaction in Play,
Kocur, Martin ; Lindemann, Pascal ; Pfeil, Tim. - p. 43-48 , 2021
 
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12

SpEYEders: Adults' and children's affective responses durin..:

, In: Extended Abstracts of the 2021 Annual Symposium on Computer-Human Interaction in Play,
 
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13

Eye Caramba: Gaze-based Assistance for Virtual Reality Aimi..:

, In: ACM Symposium on Eye Tracking Research and Applications,
 
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14

The Effects of Self- and External Perception of Avatars on ..:

, In: Proceedings of the 26th ACM Symposium on Virtual Reality Software and Technology,
 
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15

The Impact of Missing Fingers in Virtual Reality:

, In: Proceedings of the 26th ACM Symposium on Virtual Reality Software and Technology,
 
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