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Proceedings of the 25th Symposium on Virtual and Augmented Reality ,
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Comparative Analysis of Facial Expression Recognition Syste..:
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Proceedings of the 25th Symposium on Virtual and Augmented Reality ,
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Porting and Enhancing a Mental Health Narrative Game for VR..:
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2022 21st Brazilian Symposium on Computer Games and Digital Entertainment (SBGames) ,
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Emotional Tissue: A Visual Representation of Characters' Em..:
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2020 22nd Symposium on Virtual and Augmented Reality (SVR) ,
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Virtual Acupuncture System Based on Physics Engine and Forc..:
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2020 22nd Symposium on Virtual and Augmented Reality (SVR) ,
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LABORAL: A Hand Stretching Game Using Gesture-Interactions:
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2020 IEEE 8th International Conference on Serious Games and Applications for Health (SeGAH) ,
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Evaluating Pose Estimation as a Solution to the Fall Detect..:
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Proceedings of the 34th ACM/SIGAPP Symposium on Applied Computing ,
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User experience evaluation focused on viewpoints and embodi..:
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2018 20th Symposium on Virtual and Augmented Reality (SVR) ,
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User Experience in Games with HMD Glasses through First and..:
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Proceedings of the 2009 ACM symposium on Applied Computing ,
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A lightweight 3D visualization and navigation system on han..:
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Proceedings of the 2008 ACM symposium on Applied computing ,
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An evaluation of a collision handling system using sphere-t..:
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Proceedings of the 5th international conference on Computer graphics and interactive techniques in Australia and Southeast Asia ,
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Performance and user based analysis of a collaborative virt..:
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Proceedings of the ACM symposium on Virtual reality software and technology ,
12
Supporting guided navigation in mobile virtual environments:
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2023 IEEE 11th International Conference on Serious Games and Applications for Health (SeGAH) ,
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Investigating and Comparing the Perceptions of Voice Intera..:
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2023 IEEE 11th International Conference on Serious Games and Applications for Health (SeGAH) ,
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Advancing Human Fall Detection with TsetFall: A Comprehensi..:
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2019 21st Symposium on Virtual and Augmented Reality (SVR) ,
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