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Digital Humanities Looking at the World ,
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Recognizing and Linking Named Entities in Portuguese Mediev..:
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Linking Theory and Practice of Digital Libraries; Lecture Notes in Computer Science ,
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Early Experiments on Automatic Annotation of Portuguese Med..:
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Computational and Corpus-Based Phraseology; Lecture Notes in Computer Science ,
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Bootstrapping a Lexicon of Multiword Adverbs for Brazilian ..:
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Lecture Notes in Computer Science; Computational Processing of the Portuguese Language ,
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Situational Irony in Farcical News Headlines:
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Communications in Computer and Information Science; Formalizing Natural Languages with NooJ 2018 and Its Natural Language Processing Applications ,
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The Lexicon-Grammar of Predicate Nouns with ser de in Port4..:
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Occupational and Environmental Safety and Health II; Studies in Systems, Decision and Control ,
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Safety at Rehabilitation Works of the Cavez Bridge Over Tâm..:
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Springer Proceedings in Earth and Environmental Sciences; Proceedings of the 3rd International Conference on Water Energy Food and Sustainability (ICoWEFS 2023) ,
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A Comparative Study for Water Reuse in an Urban WWTP with a..:
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2022 17th Iberian Conference on Information Systems and Technologies (CISTI) ,
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Digital solution to support navigation at harbor mouths:
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Advances in Mathematics for Industry 4.0 ,
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Optimization techniques to support decision-making processe..:
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2019 IEEE Energy Conversion Congress and Exposition (ECCE) ,
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Improved inductance calculation in variable power inductors..:
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Proceedings of the Sixth International Conference on Technological Ecosystems for Enhancing Multiculturality ,
12
Outdoor Intelligent Shader : An EPS@ISEP 2018 Project:
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Proceedings of the 11th International Conference on Autonomous Agents and Multiagent Systems - Volume 3 ,
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The role of social identity, rationality and anticipation i..:
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Research Challenges in Information Science; Lecture Notes in Business Information Processing ,
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How to Measure Influence in Social Networks?:
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Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering; Interactivity, Game Creation, Design, Learning, and Innovation ,
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