Bowers, Clint A.
18  Ergebnisse:
Personensuche X
?
1

Virtual Reality Treatments:

, In: First Responder Mental Health,
 
?
2

Team Resilience in Healthcare:

, In: Advances in Psychology, Mental Health, and Behavioral Studies; Mental Health and Wellness in Healthcare Workers,
 
?
3

A Gamification Update to the Taxonomy of Technology and Men..:

, In: Advanced Methodologies and Technologies in Medicine and Healthcare; Advances in Medical Diagnosis, Treatment, and Care,
 
?
4

A Gamification Update to the Taxonomy of Technology and Men..:

, In: Encyclopedia of Information Science and Technology, Fourth Edition,
 
?
5

Emoticons in Business Communication:

, In: Emotions, Technology, and Design,
 
?
6

Contributors:

, In: Emotions, Technology, and Design,
 
?
7

Instructional and Gaming Elements: What Are They and Where ..:

, In: Design and Development of Training Games,
Procci, Katelyn ; Bowers, Clint - p. 55-92 , 2014
 
?
8

Pulse!!: Designing Medical Learning in Virtual Reality:

, In: Handbook of Research on Human Performance and Instructional Technology,
 
?
9

Using Virtual Worlds to Assist Distributed Teams:

, In: Handbook of Research on Virtual Workplaces and the New Nature of Business Practices,
 
?
11

Using Virtual Worlds to Assist Distributed Teams:

, In: Handbook of Research on Virtual Workplaces and the New Nature of Business Practices,
 
?
12

Pulse!!: Designing Medical Learning in Virtual Reality:

, In: Handbook of Research on Human Performance and Instructional Technology,
 
?
14

Social Psychology and Massively Multiplayer Online Learning..:

, In: Handbook of Research on Effective Electronic Gaming in Education,
 
?
15

Improving Social Skills through Game Jam Participation:

, In: Proceedings of the International Conference on Game Jams, Hackathons, and Game Creation Events,
 
1-15