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Proceedings of the 5th International ACM Workshop on Multimedia Content Analysis in Sports ,
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SoccerNet 2022 Challenges Results:
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Proceedings of the CHI Conference on Human Factors in Computing Systems ,
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VeeR: Exploring the Feasibility of Deliberately Designing V..:
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Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems ,
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TurnAhead: Designing 3-DoF Rotational Haptic Cues to Improv..:
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ACM SIGGRAPH 2023 Immersive Pavilion ,
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Alice in Gravityland: Augmenting Gravity Experiences with A..:
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Adjunct Proceedings of the 2022 ACM International Joint Conference on Pervasive and Ubiquitous Computing and the 2022 ACM International Symposium on Wearable Computers ,
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InertiaVibe: Low-fidelity Simulation of Inertia using Head-..:
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Proceedings of the SIGCHI Conference on Human Factors in Computing Systems ,
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Touching the void : direct-touch interaction for intangi..:
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ACM SIGGRAPH 2010 Emerging Technologies ,
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Beyond the surface : 3D interactions for tabletop system:
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Proceedings of the 23nd annual ACM symposium on User interface software and technology ,
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Enabling beyond-surface interactions for interactive surfac..:
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Adjunct proceedings of the 23nd annual ACM symposium on User interface software and technology ,
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Enabling tangible interaction on capacitive touch panels:
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Proceedings of the SIGCHI Conference on Human Factors in Computing Systems ,
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TUIC : enabling tangible interaction on capacitive multi..:
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2022 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR) ,
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Ego4D: Around the World in 3,000 Hours of Egocentric Video:
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Lecture Notes in Computer Science; Computer Vision – ECCV 2022 ,
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