Eg, Ragnhild
9  Ergebnisse:
Personensuche X
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1

When Every Millisecond Counts: The Impact of Delay in VR Ga..:

, In: 2022 14th International Conference on Quality of Multimedia Experience (QoMEX),
 
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2

Datasets : Moving Target Selection with Delay:

, In: Proceedings of the 12th ACM Multimedia Systems Conference,
Liu, Shengmei ; Claypool, Mark ; Cockburn, Andy... - p. 320-326 , 2021
 
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3

PMData : a sports logging dataset:

, In: Proceedings of the 11th ACM Multimedia Systems Conference,
 
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4

Playing with delay : an interactive VR demonstration:

, In: Proceedings of the 11th ACM Workshop on Immersive Mixed and Virtual Environment Systems,
Raaen, Kjetil ; Eg, Ragnhild ; Kjellmo, Ivar - p. 19-21 , 2019
 
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5

The Effects of Delay on Game Actions : Moving Target Sel..:

, In: Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts,
Claypool, Mark ; Eg, Ragnhild ; Raaen, Kjetil - p. 117-123 , 2016
 
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6

How to demonstrate delay? : let's play!:

, In: Proceedings of the 7th International Conference on Multimedia Systems,
Eg, Ragnhild ; Raaen, Kjetil - p. 1-4 , 2016
 
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7

Can gamers detect cloud delay?:

, In: Proceedings of the 13th Annual Workshop on Network and Systems Support for Games,
 
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8

Flicker effects in adaptive video streaming to handheld dev..:

, In: Proceedings of the 19th ACM international conference on Multimedia,
Ni, Pengpeng ; Eg, Ragnhild ; Eichhorn, Alexander.. - p. 463-472 , 2011
 
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9

Randomised pair comparison : an economic and robust meth..:

, In: Proceedings of the 20th international workshop on Network and operating systems support for digital audio and video,
 
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