Granic, Isabela
6  Ergebnisse:
Personensuche X
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1

Developing and Testing ScrollQuest : A Video Game Target..:

, In: Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play,
Tuijnman, Anouk ; Granic, Isabela ; Whitkin, Josh. - p. 213-221 , 2017
 
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2

Games for the Assessment and Treatment of Mental Health:

, In: Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play,
Mandryk, Regan L. ; Birk, Max V. ; Lobel, Adam... - p. 673-678 , 2017
 
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3

Exploring the Role of Self-efficacy in Biofeedback Video Ga..:

, In: Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play,
 
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4

DEEP : A Biofeedback Virtual Reality Game for Children A..:

, In: Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems,
van Rooij, Marieke ; Lobel, Adam ; Harris, Owen.. - p. 1989-1997 , 2016
 
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5

Designing and Utilizing Biofeedback Games for Emotion Regul..:

, In: Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems,
Lobel, Adam ; Gotsis, Marientina ; Reynolds, Erin... - p. 1945-1951 , 2016
 
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6

The Role of Anxiety in Coercive Family Processes with Aggre..:

, In: The Oxford handbook of coercive relationship dynamics / edited by Thomas J. Dishion and James Snyder
 
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