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Proceedings of the 15th International Conference on the Foundations of Digital Games ,
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Procedural Content Generation of Puzzle Games using Conditi..:
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The 35th Annual ACM Symposium on User Interface Software and Technology ,
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Personalized Game Difficulty Prediction Using Factorization..:
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Proceedings of the 15th International Conference on the Foundations of Digital Games ,
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Strategies for Using Proximal Policy Optimization in Mobile..:
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2020 IEEE Conference on Games (CoG) ,
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Estimating Player Completion Rate in Mobile Puzzle Games Us..:
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2019 IEEE MTT-S International Wireless Symposium (IWS) ,
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Non-Line-of-Sight Identification for UWB Indoor Positioning..:
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2007 European Conference on Lasers and Electro-Optics and the International Quantum Electronics Conference ,
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