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Communications in Computer and Information Science; Grand Research Challenges in Games and Entertainment Computing in Brazil - GranDGamesBR 2020–2030 ,
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Perceptual Analysis of Computer Graphics Characters in Digi..:
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Proceedings of the 22nd Brazilian Symposium on Games and Digital Entertainment ,
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Can we truly transfer an actor's genuine happiness to avata..:
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2022 35th SIBGRAPI Conference on Graphics, Patterns and Images (SIBGRAPI) ,
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Measuring the influence of painters through artwork facial ..:
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SIGGRAPH Asia 2022 Technical Communications ,
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Towards Virtual Humans without Gender Stereotyped Visual Fe..:
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Intelligent Systems; Lecture Notes in Computer Science ,
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Leveraging Textual Descriptions for House Price Valuation:
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Advances in Visual Computing; Lecture Notes in Computer Science ,
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Towards the Creation of Spontaneous Datasets Based on Youtu..:
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Proceedings of the XX Brazilian Symposium on Human Factors in Computing Systems ,
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Analyzing the Presentation of Multilingual User Reviews in ..:
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Advances in Computer Graphics; Lecture Notes in Computer Science ,
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How Much Do We Perceive Geometric Features, Personalities a..:
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Advances in Visual Computing; Lecture Notes in Computer Science ,
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How Does Computer Animation Affect Our Perception of Emotio..:
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2020 IEEE International Smart Cities Conference (ISC2) ,
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LODUS: A Multi-Level Framework for Simulating Environment a..:
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2020 33rd SIBGRAPI Conference on Graphics, Patterns and Images (SIBGRAPI) ,
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Towards a Legion of Virtual Humans: Steering Behaviors and ..:
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Emotion, Personality and Cultural Aspects in Crowds ,
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