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2024 16th International Conference on Quality of Multimedia Experience (QoMEX) ,
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Is VR Mainstream yet? A Survey of the Norwegian Public's Fa..:
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2024 IEEE Gaming, Entertainment, and Media Conference (GEM) ,
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Playing Games Without Sight: Sonic Play:
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Proceedings of the 2024 ACM International Conference on Interactive Media Experiences ,
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SonicPlay: A demo of games played using only sound:
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2022 14th International Conference on Quality of Multimedia Experience (QoMEX) ,
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When Every Millisecond Counts: The Impact of Delay in VR Ga..:
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Proceedings of the 12th ACM Multimedia Systems Conference ,
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Datasets : Moving Target Selection with Delay:
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Proceedings of the 22nd Annual Conference on Information Technology Education ,
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Are you one of us? : How Employers Prioritize among IT G..:
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Proceedings of the 11th ACM Workshop on Immersive Mixed and Virtual Environment Systems ,
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Playing with delay : an interactive VR demonstration:
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Proceedings of the 7th International Conference on Multimedia Systems ,
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How to demonstrate delay? : let's play!:
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Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts ,
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The Effects of Delay on Game Actions : Moving Target Sel..:
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Proceedings of the 6th ACM Multimedia Systems Conference ,
10
How much delay is there really in current games?:
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Proceedings of the 13th Annual Workshop on Network and Systems Support for Games ,
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Can gamers detect cloud delay?:
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Proceedings of the 10th Annual Workshop on Network and Systems Support for Games ,
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