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Research Anthology on Game Design, Development, Usage, and Social Impact ,
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The Use of Gamification in Social Phobia:
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Advances in Medical Technologies and Clinical Practice; Handbook of Research on Solving Modern Healthcare Challenges With Gamification ,
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The Use of Gamification in Social Phobia:
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Advances in Medical Technologies and Clinical Practice; Handbook of Research on Solving Modern Healthcare Challenges With Gamification ,
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Gamification as Upper Limb Rehabilitation Process:
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Advances in Intelligent Systems and Computing; Trends and Applications in Information Systems and Technologies ,
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Virtual Reality in the Treatment of Acrophobia:
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Enzymes in Human and Animal Nutrition ,
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