Williamson, Joseph
21  Ergebnisse:
Personensuche X
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1

List of contributors:

, In: Translational Sports Medicine,
 
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2

VRiAssist: An Eye-Tracked Virtual Reality Low Vision Assist..:

, In: 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW),
 
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3

AffordIt!: A Tool for Authoring Object Component Behavior i..:

, In: 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW),
 
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4

TangibleSphere – Interaction Techniques for Physical and Vi..:

, In: Proceedings of the 11th Nordic Conference on Human-Computer Interaction: Shaping Experiences, Shaping Society,
 
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6

Secrets, Lies, and Account Recovery : Lessons from the U..:

, In: Proceedings of the 24th International Conference on World Wide Web,
Bonneau, Joseph ; Bursztein, Elie ; Caron, Ilan.. - p. 141-150 , 2015
 
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7

GestureBar : improving the approachability of gesture-ba..:

, In: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems,
Bragdon, Andrew ; Zeleznik, Robert ; Williamson, Brian.. - p. 2269-2278 , 2009
 
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8

Contributors:

, In: Prostate Cancer,
 
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10

Re-Evaluating VR User Awareness Needs During Bystander Inte..:

, In: Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems,
 
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11

Exploring Manipulating In-VR Audio To Facilitate Verbal Int..:

, In: Proceedings of the 2022 International Conference on Advanced Visual Interfaces,
 
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12

Digital Proxemics: Designing Social and Collaborative Inter..:

, In: Proceedings of the 2022 CHI Conference on Human Factors in Computing Systems,
 
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13

Using Body-worn Accelerometers to Detect Physiological Chan..:

, In: 2022 44th Annual International Conference of the IEEE Engineering in Medicine & Biology Society (EMBC),
 
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14

Exploring Attitudes Towards Increasing User Awareness of Re..:

, In: ACM International Conference on Interactive Media Experiences,
O'Hagan, Joseph ; Khamis, Mohamed ; McGill, Mark. - p. 151-160 , 2022
 
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15

Surveying Consumer Understanding & Sentiment Of VR:

, In: Proceedings of the International Workshop on Immersive Mixed and Virtual Environment Systems (MMVE '21),
 
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