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Global Culture and Sport Series; Sport and Physical Culture in Global Pandemic Times ,
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Paradoxical Effects of the Health Crisis within the Esports..:
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Proceedings of the 26th ACM Conference on Innovation and Technology in Computer Science Education V. 2 ,
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Towards a Framework to Support the Design of Esports Curric..:
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Proceedings of the 2021 Working Group Reports on Innovation and Technology in Computer Science Education ,
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