Borghese, N. Alberto
133  Ergebnisse:
Personensuche X
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3

Tracing Stress and Arousal in Virtual Reality Games Using P..:

, In: Communications in Computer and Information Science; Computer-Human Interaction Research and Applications,
 
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5

Integrating Social Assistive Robots, IoT, Virtual Communiti..:

Luperto, Matteo ; Monroy, Javier ; Renoux, Jennifer...
International Journal of Social Robotics.  15 (2022)  3 - p. 517-545 , 2022
 
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7

Evaluation of the V-Arcade serious games framework to suppo..:

, In: 2022 IEEE 10th International Conference on Serious Games and Applications for Health(SeGAH),
 
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8

Correction to: Integrating Social Assistive Robots, IoT, Vi..:

Luperto, Matteo ; Monroy, Javier ; Renoux, Jennifer...
International Journal of Social Robotics.  14 (2022)  9 - p. 2045-2045 , 2022
 
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9

What is my Robot Doing? Remote Supervision to Support Robot..:

, In: 2021 European Conference on Mobile Robots (ECMR),
 
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10

Multimodal Empathic Feedback Through a Virtual Character:

, In: Pattern Recognition. ICPR International Workshops and Challenges; Lecture Notes in Computer Science,
 
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11

A Community-Based Activity Center to Promote Social Engagem..:

, In: AIxIA 2020 – Advances in Artificial Intelligence; Lecture Notes in Computer Science,
 
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13

A Smart Ink Pen for the Ecological Assessment of Age-Relate..:

Lunardini, Francesca ; Febbo, Davide Di ; Malavolti, Milad...
IEEE Transactions on Instrumentation and Measurement.  70 (2021)  - p. 1-13 , 2021
 
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15

MIRARTS: A mixed reality application to support postural re..:

, In: 2020 IEEE 8th International Conference on Serious Games and Applications for Health (SeGAH),
 
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