Bostan, Barbaros
29  Ergebnisse:
Personensuche X
?
1

Psychological and Behavioral Effects of League of Legends R..:

, In: Communications in Computer and Information Science; Videogame Sciences and Arts,
 
?
2

Games and Narrative: Theory and Practice 

International Series on Computer, Entertainment and Media Technology
Bostan, Barbaros - 1st ed. 2022 . , 2022
 
?
3

Narrative as a Game User Experience Dimension: An Experimen..:

, In: International Series on Computer Entertainment and Media Technology; Games and Narrative: Theory and Practice,
Şenyer, Seray ; Bostan, Barbaros - p. 231-246 , 2021
 
?
4

Using Heuristics for Evaluating Game Narrative: A Close Rea..:

, In: International Series on Computer Entertainment and Media Technology; Games and Narrative: Theory and Practice,
Bostan, Barbaros ; Aker, Çakır - p. 299-314 , 2021
 
?
5

Turkish Adaptation Study of the Game User Experience Satisf..:

Berkman, Mehmet İlker ; Bostan, Barbaros ; Şenyer, Seray
International Journal of Human–Computer Interaction.  38 (2021)  11 - p. 1081-1093 , 2021
 
?
6

Game User Experience And Player-Centered Design 

International Series on Computer, Entertainment and Media Technology
Bostan, Barbaros - 1st ed. 2020 . , 2020
 
?
7

Empathy and Choice in Story Driven Games: A Case Study of T..:

, In: Game User Experience And Player-Centered Design; International Series on Computer Entertainment and Media Technology,
 
?
9

A motivational framework for analyzing player and virtual a..:

Bostan, Barbaros
Entertainment Computing.  1 (2010)  3-4 - p. 139-146 , 2010
 
?
10

Requirements analysis of presence: Insights from a RPG game:

Bostan, Barbaros
Computers in Entertainment.  7 (2009)  1 - p. 1-17 , 2009
 
?
11

Requirements analysis of presence : Insights from a RPG ..:

Bostan, Barbaros
Computers in Entertainment (CIE).  7 (2009)  1 - p. 1-17 , 2009
 
?
12

Player motivations: A psychological perspective:

Bostan, Barbaros
Computers in Entertainment (CIE).  7 (2009)  2 - p. 1-26 , 2009
 
?
13

Player motivations: A psychological perspective:

Bostan, Barbaros
Computers in Entertainment.  7 (2009)  2 - p. 1-26 , 2009
 
?
14

Forging connections: the social dynamics of "Death Strandin..:

Bostan, Barbaros ; Şengün, Sercan
https://journals.vilniustech.lt/index.php/NTCS/article/view/19412/11926.  , 2023
 
?
15

Player needs inventory (PNI):An analytical framework for an..:

Bostan, Barbaros ; Sezen, Digdem
Bostan , B & Sezen , D 2022 , ' Player needs inventory (PNI) : An analytical framework for analyzing player motives in video games ' , Paper presented at The 23rd annual European GAME-ON® Conference (GAME‐ON®'2022) on Simulation and AI in Computer Games , Lisbon , Portugal , 14/09/22 - 16/09/22 pp. 41 ..  , 2022
 
1-15