Cabezas, Ferran
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1

Assessment of crowdsourcing and gamification loss in user-a..:

Carlier, Axel ; Salvador, Amaia ; Cabezas, Ferran...
Multimedia Tools and Applications.  75 (2015)  23 - p. 15901-15928 , 2015
 
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2

Assessment of crowdsourcing and gamification loss in user-a..:

Carlier, Axel ; Salvador, Amaia ; Cabezas, Ferran...
info:eu-repo/semantics/altIdentifier/doi/10.1007/s11042-015-2897-6.  , 2016
 
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3

Assessment of crowdsourcing and gamification loss in user-a..:

Carlier, Axel ; Salvador, Amaia ; Cabezas, Ferran...
info:eu-repo/semantics/altIdentifier/doi/10.1007/s11042-015-2897-6.  , 2016
 
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4

Assessment of crowdsourcing and gamification loss in user-a..:

Carlier, Axel ; Salvador, Amaia ; Cabezas, Ferran...
info:eu-repo/semantics/altIdentifier/doi/10.1007/s11042-015-2897-6.  , 2016
 
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11

Quality Control in Crowdsourced Object Segmentation:

Cabezas, Ferran ; Carlier, Axel ; Salvador, Amaia..
https://oatao.univ-toulouse.fr/15073/1/cabezas_15073.pdf.  , 2015
 
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15

Efficacy of tailored recommendations to promote healthy lif..:

Barroso, María ; Zomeño, M Dolors ; Díaz, Jorge L...
Translational Behavioral Medicine.  11 (2021)  8 - p. 1548-1557 , 2021
 
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