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Artificial Intelligence in Education. Posters and Late Breaking Results, Workshops and Tutorials, Industry and Innovation Tracks, Practitioners, Doctoral Consortium and Blue Sky; Communications in Computer and Information Science ,
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Quantifying Re-engagement in Minecraft:
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Artificial Intelligence in Education. Posters and Late Breaking Results, Workshops and Tutorials, Industry and Innovation Tracks, Practitioners' and Doctoral Consortium; Lecture Notes in Computer Science ,
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A Comparative Assessment of US and PH Learner Traversals an..:
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Communications in Computer and Information Science; HCI International 2021 - Late Breaking Posters ,
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Conflicts: A Game that Simulates Cognitive Dissonance in De..:
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Adaptive Instructional Systems. Design and Evaluation; Lecture Notes in Computer Science ,
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Towards the Design of an Adaptive Presence Card and Trust R..:
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Communications in Computer and Information Science; HCI International 2020 - Posters ,
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Quantifying Museum Visitor Attention Using Bluetooth Proxim..:
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Adaptive Instructional Systems; Lecture Notes in Computer Science ,
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Ibigkas! 2.0: Directions for the Design of an Adaptive Mobi..:
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Communications in Computer and Information Science; HCI International 2019 - Posters ,
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Card-Collection Mechanics in Educational Location-Based AR ..:
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VR, Simulations and Serious Games for Education; Gaming Media and Social Effects ,
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Evaluation of a Re-designed Framework for Embodied Cognitio..:
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Proceedings of the Annual Symposium on Computer-Human Interaction in Play ,
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Wearable Learning : Multiplayer Embodied Games for Math:
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Proceedings of the 3rd Asia-Europe Symposium on Simulation & Serious Gaming ,
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Migration and evaluation of a framework for developing embo..:
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Adaptive Instructional Systems; Lecture Notes in Computer Science ,
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