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Proceedings of the 22nd Brazilian Symposium on Games and Digital Entertainment ,
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Unveiling the Key Features Influencing Game Agents with Dif..:
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Proceedings of the 36th Annual ACM Symposium on Applied Computing ,
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Topple-free foot strategy applied to real-time motion captu..:
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2020 19th Brazilian Symposium on Computer Games and Digital Entertainment (SBGames) ,
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AI4U: A Tool for Game Reinforcement Learning Experiments:
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2016 29th SIBGRAPI Conference on Graphics, Patterns and Images (SIBGRAPI) ,
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Texture Analysis Using Informed Search in Graphs:
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2015 XVII Symposium on Virtual and Augmented Reality ,
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Analysis of the Influence of the Field of View on a Crowd S..:
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Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games ,
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Using natural vibrations to guide control for locomotion:
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Proceedings of the 2008 ACM symposium on Applied computing ,
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A biologically inspired generation of virtual characters:
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2019 18th Brazilian Symposium on Computer Games and Digital Entertainment (SBGames) ,
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