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Lecture Notes in Computer Science; Human-Computer Interaction ,
1
The Application of Miryoku Engineering to Artists' Books:
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Lecture Notes in Computer Science; Human-Computer Interaction ,
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A Study of the Impact of Different Teaching Methods on Stud..:
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Lecture Notes in Computer Science; Human-Computer Interaction ,
3
Integrate Gamification into Questionnaire Design:
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Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering; Smart Grid and Internet of Things ,
4
A Real-Time Streaming Application for License Plate Recogni..:
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Lecture Notes in Computer Science; HCI International 2022 - Late Breaking Papers. Interaction in New Media, Learning and Games ,
5
The Moderator of Gamification of Physical Activities in Old..:
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Lecture Notes in Computer Science; Human-Computer Interaction. Design and User Experience Case Studies ,
6
Elderly-Centered Design: A New Numeric Typeface for Increas..:
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Human-Computer Interaction. Theory, Methods and Tools; Lecture Notes in Computer Science ,
9
Integrating SSTQUAL, Kano Model and Attractiveness Engineer..:
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Lecture Notes in Computer Science; HCI International 2020 - Late Breaking Papers: User Experience Design and Case Studies ,
11
The Kansei Images of Blister Packaging Through Tactile Perc..:
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HCI International 2020 – Late Breaking Papers: Cognition, Learning and Games; Lecture Notes in Computer Science ,
12
The Effect of Different Icon Shape and Width on Touch Behav..:
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HCI International 2020 – Late Breaking Papers: Cognition, Learning and Games; Lecture Notes in Computer Science ,
13
The Kansei Research on the Manipulation Experience of Mobil..:
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Advances in Intelligent Systems and Computing; Proceedings of the 8th International Conference on Kansei Engineering and Emotion Research ,
14
Visual Features of the Touchscreen Keyboard Guide Attention..:
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Lecture Notes in Computer Science; Human Aspects of IT for the Aged Population. Social Media, Games and Assistive Environments ,
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