Claypool, Mark
182  Ergebnisse:
Personensuche X
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1

User Study-based Models of Game Player Quality of Experienc..:

, In: Proceedings of the 15th ACM Multimedia Systems Conference,
Xu, Xiaokun ; Claypool, Mark - p. 210-220 , 2024
 
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2

The Effects of Frame Rate Variation on Game Player Quality ..:

, In: Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems,
 
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4

The Impact of Latency on Target Selection in First-Person S..:

, In: Proceedings of the 14th ACM Multimedia Systems Conference,
Liu, Shengmei ; Claypool, Mark - p. 51-61 , 2023
 
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5

Measurement of the responses of cloud-based game streaming ..:

, In: Proceedings of the 32nd Workshop on Network and Operating Systems Support for Digital Audio and Video,
Xu, Xiaokun ; Claypool, Mark - p. 22-28 , 2022
 
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8

Measurement of cloud-based game streaming system response t..:

, In: Proceedings of the 22nd ACM Internet Measurement Conference,
Xu, Xiaokun ; Claypool, Mark - p. 305-316 , 2022
 
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10

The Effects of a Performance Enhancing Proxy on TCP Congest..:

, In: 2022 IEEE International Performance, Computing, and Communications Conference (IPCCC),
Liu, Mingxi ; Liu, Yongcheng ; Ma, Zhifei... - p. 325-331 , 2022
 
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11

The Effects of Network Latency on Counter-strike: Global Of..:

, In: 2022 14th International Conference on Quality of Multimedia Experience (QoMEX),
 
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12

The Impact of Latency on Navigation in a First-Person Persp..:

, In: Proceedings of the 2022 CHI Conference on Human Factors in Computing Systems,
Liu, Shengmei ; Claypool, Mark - p. 1-11 , 2022
 
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13

Compensating for Latency in Cloud-based Game Streaming usin..:

, In: 2022 14th International Conference on Quality of Multimedia Experience (QoMEX),
Xu, Xiaokun ; Bosik, Michael ; Desveaux, Adam... - p. 1-4 , 2022
 
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14

Game Input with Delay – A Model of the Time Distribution fo..:

, In: MultiMedia Modeling; Lecture Notes in Computer Science,
Liu, Shengmei ; Claypool, Mark - p. 506-518 , 2021
 
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15

L33t or N00b? : How Player Skill Alters the Effects of N..:

, In: Proceedings of the Workshop on Game Systems (GameSys '21),
 
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