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Lecture Notes in Networks and Systems; Learning in the Age of Digital and Green Transition ,
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Motivators Matter When Gamifying Learning Activities:
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Lecture Notes in Networks and Systems; Information Technology and Systems ,
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A Software System to Support Student Engagement in Academic..:
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2022 IEEE Global Engineering Education Conference (EDUCON) ,
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Work-in-Progress: What Motivators Matter When Gamifying a L..:
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Proceedings of the 53rd ACM Technical Symposium on Computer Science Education V. 2 ,
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Incorporating the Concepts of Fairness and Bias into an Und..:
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Proceedings of the 53rd ACM Technical Symposium on Computer Science Education V. 2 ,
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How to Gamify Computer Science Courses?:
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Lecture Notes in Computer Science; Educating for a New Future: Making Sense of Technology-Enhanced Learning Adoption ,
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An Empirical Study of the Effects of Virtual Currency on Le..:
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2022 IEEE International Conference on Teaching, Assessment and Learning for Engineering (TALE) ,
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Estimating Engagement in Gamified Activities:
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Proceedings of the 52nd ACM Technical Symposium on Computer Science Education ,
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How to Gamify Your Computing Classes:
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Proceedings of the 21st Annual Conference on Information Technology Education ,
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Do Badges Increase Student Engagement and Motivation?:
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Proceedings of the 51st ACM Technical Symposium on Computer Science Education ,
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Gamifying Computer Science Courses with OneUp Learning:
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Proceedings of the 50th ACM Technical Symposium on Computer Science Education ,
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OneUp : Engaging Students in a Gamified Data Structures ..:
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2019 IEEE International Conference on Engineering, Technology and Education (TALE) ,
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Towards Activity-Centered Gamification Design:
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Proceedings of the 50th ACM Technical Symposium on Computer Science Education ,
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