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Lecture Notes in Computer Science; Responsive and Sustainable Educational Futures ,
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Transferring Digital Competences for Teaching from Theory i..:
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Proceedings of the 2nd International Conference of the ACM Greek SIGCHI Chapter ,
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Human factors in software development: A study on database ..:
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2022 IEEE Global Engineering Education Conference (EDUCON) ,
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Learning to Program: an In-service Teachers' Perspective:
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2022 IEEE Global Engineering Education Conference (EDUCON) ,
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Computer Science in Schools: A Literature Mapping of Profes..:
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CHI Greece 2021: 1st International Conference of the ACM Greek SIGCHI Chapter ,
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The Digital Transformation of Card-Based Design Toolkits ..:
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Informatics in Schools. Rethinking Computing Education; Lecture Notes in Computer Science ,
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Professional Development for In-Service Teachers of Program..:
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Technology-Enhanced Learning for a Free, Safe, and Sustainable World; Lecture Notes in Computer Science ,
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From Paper to Online: Digitizing Card Based Co-creation of ..:
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Ludic, Co-design and Tools Supporting Smart Learning Ecosystems and Smart Education; Smart Innovation, Systems and Technologies ,
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Fighting the Gender Gap in ICT: Guidelines for Game Design:
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Serious Games; Lecture Notes in Computer Science ,
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Designing Analytic Serious Games: An Expert Affordance View..:
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Proceedings of the 11th Nordic Conference on Human-Computer Interaction: Shaping Experiences, Shaping Society ,
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Game elicitation: exploring assistance in delayed-effect su..:
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Informatics in Schools. Engaging Learners in Computational Thinking; Lecture Notes in Computer Science ,
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