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Proceedings of the 13th Annual Workshop on Network and Systems Support for Games ,
1
Assignment of games to servers in the OnLive cloud game sys..:
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Proceedings of the 13th Annual Workshop on Network and Systems Support for Games ,
2
The effects of latency on player performance in cloud-based..:
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Proceedings of the 11th Annual Workshop on Network and Systems Support for Games ,
4
Thin to win? : network performance analysis of the OnLiv..:
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Proceedings of the thirteenth ACM international conference on Information and knowledge management ,
7
Restructuring batch view maintenance efficiently:
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Proceedings of the 6th annual conference on Innovation and technology in computer science education ,
14