Gooch, Bruce
85  Ergebnisse:
Personensuche X
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5

Image simplification and vectorization:

, In: Proceedings of the ACM SIGGRAPH/Eurographics Symposium on Non-Photorealistic Animation and Rendering,
Olsen, Sven ; Gooch, Bruce - p. 65-74 , 2011
 
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6

Wish I hadn't clicked that : context based icons for mob..:

, In: Proceedings of the 16th international conference on Intelligent user interfaces,
Setlur, Vidya ; Rossoff, Samuel ; Gooch, Bruce - p. 165-174 , 2011
 
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7

The accessibility toolkit:

, In: Proceedings of the 10th SIGPLAN symposium on New ideas, new paradigms, and reflections on programming and software,
Alabi, Halimat I. ; Gooch, Bruce - p. 145-148 , 2011
 
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8

Adapting personal music for synesthetic game play:

, In: Proceedings of the Fifth International Conference on the Foundations of Digital Games,
Rossoff, Sam ; Tzanetakis, George ; Gooch, Bruce - p. 163-170 , 2010
 
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10

Investigating studio-based learning in a course on game des..:

, In: Proceedings of the Fifth International Conference on the Foundations of Digital Games,
Estey, Anthony ; Long, Jeremy ; Gooch, Bruce. - p. 64-71 , 2010
 
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11

Resolution Independent NPR‐Style 3D Line Textures:

Potter, Kristin ; Gooch, Amy ; Gooch, Bruce...
Computer Graphics Forum.  28 (2009)  1 - p. 56-66 , 2009
 
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12

Addressing industry issues in a multi-disciplinary course o..:

, In: Proceedings of the 4th International Conference on Foundations of Digital Games,
Estey, Anthony ; Gooch, Amy ; Gooch, Bruce - p. 71-78 , 2009
 
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14

Time will tell : in-game social interactions that facili..:

, In: Proceedings of the 4th International Conference on Foundations of Digital Games,
 
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15

The impact of game design on students' interest in CS:

, In: Proceedings of the 3rd international conference on Game development in computer science education,
Rankin, Yolanda ; Gooch, Amy ; Gooch, Bruce - p. 31-35 , 2008
 
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