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Communications in Computer and Information Science; Videogame Sciences and Arts ,
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Embraceable Virtual Paws: Player Experiences in Animal Shel..:
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Art and Sustainability Transitions in Business and Society; Palgrave Studies in Business, Arts and Humanities ,
2
Games, Business, and Gamers: How to Facilitate a Game Acces..:
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Proceedings of the 2024 ACM International Conference on Interactive Media Experiences ,
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Older adults' playful experiences of VR gaming:
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Game Studies; Politiken des (digitalen) Spiels ,
7
»Do you have a moment to increase world awesome?«: Game-bas..:
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Proceedings of the 11th International Conference on Communities and Technologies ,
9
Accessibility of Kahoot! And Quizizz : Utilizing educati..:
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Politiken des (digitalen) Spiels ,
11
»Do you have a moment to increase world awesome?«: Game-bas..:
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Proceedings of the 25th International Academic Mindtrek Conference ,
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