Hassan, Lobna
224  Ergebnisse:
Personensuche X
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1

Embraceable Virtual Paws: Player Experiences in Animal Shel..:

, In: Communications in Computer and Information Science; Videogame Sciences and Arts,
Lu, Chien ; Hassan, Lobna - p. 19-32 , 2024
 
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2

Games, Business, and Gamers: How to Facilitate a Game Acces..:

, In: Art and Sustainability Transitions in Business and Society; Palgrave Studies in Business, Arts and Humanities,
Hassan, Lobna ; Buttler, Pekka ; Vesa, Mikko - p. 79-108 , 2024
 
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4

Older adults' playful experiences of VR gaming:

, In: Proceedings of the 2024 ACM International Conference on Interactive Media Experiences,
 
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6

The multiplex of value creation and capture logics in the v..:

Lehtonen, Miikka J. ; Gustafsson, Robin ; Hassan, Lobna
Technological Forecasting and Social Change.  195 (2023)  - p. 122756 , 2023
 
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7

»Do you have a moment to increase world awesome?«: Game-bas..:

, In: Game Studies; Politiken des (digitalen) Spiels,
Hassan, Lobna ; Leigh, Elyssebeth - p. 203-220 , 2023
 
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9

Accessibility of Kahoot! And Quizizz : Utilizing educati..:

, In: Proceedings of the 11th International Conference on Communities and Technologies,
 
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10

Role-play experience's effect on students' 21st century ski..:

Aura, Isabella ; Järvelä, Simo ; Hassan, Lobna.
The Journal of Educational Research.  116 (2023)  3 - p. 159-170 , 2023
 
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13

Accessibility of games and game-based applications: A syste..:

Hassan, Lobna
New Media & Society.  26 (2023)  4 - p. 2336-2384 , 2023
 
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15

Popular Accessibility Settings in Digital Games : What a..:

, In: Proceedings of the 25th International Academic Mindtrek Conference,
 
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