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Proceedings of the 2022 CHI Conference on Human Factors in Computing Systems ,
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Including the Experiences of Physically Disabled Players in..:
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Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems ,
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Experiencing Simulated Confrontations in Virtual Reality:
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2020 International Conference on Cyberworlds (CW) ,
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Exploring the Impact of Gender on Character Mechanics in Mu..:
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Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems ,
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Virtual Reality Games for People Using Wheelchairs:
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Proceedings of the Annual Symposium on Computer-Human Interaction in Play ,
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Juicy Game Design : Understanding the Impact of Visual E..:
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Proceedings of the 2019 on Designing Interactive Systems Conference ,
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Designing Interactive Manual Wheelchair Skills Training for..:
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Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts ,
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Potential and Limitations of Playful Technology to Support ..:
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Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play ,
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Exploiting Players? : Critical Reflections on Participat..:
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Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems ,
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Designing Movement-based Play With Young People Using Power..:
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Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play ,
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Exploring Casual Exergames with Kids Using Wheelchairs:
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Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play ,
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Exploring Twitter as a Game Platform; Strategies and Opport..:
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Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems ,
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Participatory Design of Therapeutic Video Games for Young P..:
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CHI '14 Extended Abstracts on Human Factors in Computing Systems ,
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