Kalyn, Michael
60  Ergebnisse:
Personensuche X
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6

Designing Movement-based Play With Young People Using Power..:

, In: Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems,
Gerling, Kathrin ; Hicks, Kieran ; Kalyn, Michael.. - p. 4447-4458 , 2016
 
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7

KinectArms : a toolkit for capturing and displaying arm ..:

, In: Proceedings of the 2013 conference on Computer supported cooperative work,
Genest, Aaron M. ; Gutwin, Carl ; Tang, Anthony.. - p. 157-166 , 2013
 
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8

Turning off-the-shelf games into biofeedback games:

, In: Proceedings of the 14th international ACM SIGACCESS conference on Computers and accessibility,
Mandryk, Regan L. ; Kalyn, Michael ; Dang, Yichen... - p. 199-200 , 2012
 
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9

Biofeedback game design : using direct and indirect phys..:

, In: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems,
 
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10

Creating wheelchair-controlled video games: Challenges and ..:

Gerling, Kathrin M. ; Linehan, Conor ; Kirman, Ben...
International Journal of Human-Computer Studies.  94 (2016)  - p. 64-73 , 2016
 
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11

Designing Wheelchair-Based Movement Games:

Gerling, Kathrin M. ; Mandryk, Regan L. ; Miller, Matthew...
ACM Transactions on Accessible Computing (TACCESS).  6 (2015)  2 - p. 1-23 , 2015
 
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12

Designing Wheelchair-Based Movement Games:

Gerling, Kathrin M. ; Mandryk, Regan L. ; Miller, Matthew...
ACM Transactions on Accessible Computing.  6 (2015)  2 - p. 1-23 , 2015
 
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13

Wheelchair-based game design for older adults:

, In: Proceedings of the 15th International ACM SIGACCESS Conference on Computers and Accessibility,
 
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14

Games as neurofeedback training for children with FASD:

, In: Proceedings of the 12th International Conference on Interaction Design and Children,
 
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15

KINECTwheels : wheelchair-accessible motion-based game i..:

, In: CHI '13 Extended Abstracts on Human Factors in Computing Systems,
 
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