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The World of Games: Technologies for Experimenting, Thinking, Learning; Lecture Notes in Networks and Systems ,
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Gamified Communication as a Didactic Tool for Mastering a P..:
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Lecture Notes in Networks and Systems; Digital and Information Technologies in Economics and Management ,
7
New Trends and Digital Models of E-commerce in Era of COVID..:
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Lecture Notes in Networks and Systems; Networked Control Systems for Connected and Automated Vehicles ,
8
Digital Tools in Post-pandemic Education: Useful Lessons:
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NATO Science for Peace and Security Series B: Physics and Biophysics; Light-Matter Interactions Towards the Nanoscale ,
10