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Communications in Computer and Information Science; Advances in Quantitative Ethnography ,
4
How STEM Game Design Participants Discuss Their Project Goa..:
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Designing, Deploying, and Evaluating Virtual and Augmented Reality in Education; Advances in Educational Technologies and Instructional Design ,
9
Virtual Reality Simulations in Science Education: Learning ..:
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Advances in Game-Based Learning; Games and Simulations in Teacher Education ,
13