Lavoué, Elise
595  Ergebnisse:
Personensuche X
?
2

Influence of Scenarios and Player Traits on Flow in Virtual..:

Lavoué, Élise ; Villenave, Sophie ; Serna, Audrey...
IEEE Transactions on Visualization and Computer Graphics.  30 (2024)  9 - p. 6208-6221 , 2024
 
?
3

Investigating the Effects of Tailored Gamification on Learn..:

Serna, Audrey ; Hallifax, Stuart ; Lavoué, Élise
Proceedings of the ACM on Human-Computer Interaction.  7 (2023)  CHI PLAY - p. 264-288 , 2023
 
?
4

Présence et incarnation dans les jeux sérieux : Une revue d..:

, In: Proceedings of the 34th Conference on l'Interaction Humain-Machine,
 
?
5

Analyzing the relationships between learners' motivation an..:

Lavoué, Élise ; Ju, Qinjie ; Hallifax, Stuart.
International Journal of Human-Computer Studies.  154 (2021)  - p. 102670 , 2021
 
?
6

Un espace de conception pour explorer la continuité des aff..:

, In: 32e Conférence Francophone sur l'Interaction Homme-Machine,
 
?
7

Exploration de la physicalisation de données motivationnell..:

, In: Adjunct Proceedings of the 32nd Conference on l'Interaction Homme-Machine,
 
?
8

Emodash: A dashboard supporting retrospective awareness of ..:

Ez-zaouia, Mohamed ; Tabard, Aurélien ; Lavoué, Elise
International Journal of Human-Computer Studies.  139 (2020)  - p. 102411 , 2020
 
?
9

To Tailor or Not to Tailor Gamification? An Analysis of the..:

, In: Lecture Notes in Computer Science; Artificial Intelligence in Education,
 
?
10

Towards emotion awareness tools to support emotion and appr..:

Lavoué, Elise ; Kazemitabar, Maedeh ; Doleck, Tenzin...
Educational Technology Research and Development.  68 (2020)  1 - p. 269-292 , 2020
 
?
11

Gamification:

, In: Encyclopedia of Education and Information Technologies,
 
?
12

Towards emotion awareness tools to support emotion and appr..:

Lavoué, Elise ; Kazemitabar, Maedeh ; Doleck, Tenzin...
Educational Technology Research and Development.  68 (2019)  1 - p. 269-292 , 2019
 
?
13

Factors to Consider for Tailored Gamification:

, In: Proceedings of the Annual Symposium on Computer-Human Interaction in Play,
 
?
14

Observing Learner Engagement on Mind Mapping Activities Usi..:

, In: Lecture Notes in Computer Science; Transforming Learning with Meaningful Technologies,
 
?
15

Adaptive Gamification in Education: A Literature Review of ..:

, In: Lecture Notes in Computer Science; Transforming Learning with Meaningful Technologies,
 
1-15