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Lecture Notes in Computer Science; Foundations of Software Science and Computation Structures ,
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On the Translation of Automata to Linear Temporal Logic:
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Lecture Notes in Computer Science; Principles of Systems Design ,
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On Probabilistic Monitorability:
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Lecture Notes in Computer Science; Foundations of Software Science and Computation Structures ,
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Token Games and History-Deterministic Quantitative Automata:
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Lecture Notes in Computer Science; Coordination Models and Languages ,
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A Synthesis Tool for Optimal Monitors in a Branching-Time S..:
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Lecture Notes in Computer Science; Reachability Problems ,
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History-Deterministic Timed Automata Are Not Determinizable:
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Formal Techniques for Distributed Objects, Components, and Systems; Lecture Notes in Computer Science ,
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Better Late Than Never or: Verifying Asynchronous Component..:
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Proceedings of the 35th Annual ACM/IEEE Symposium on Logic in Computer Science ,
11
Good-for-games ω-Pushdown Automata:
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Models, Languages, and Tools for Concurrent and Distributed Programming; Lecture Notes in Computer Science ,
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Testing Equivalence vs. Runtime Monitoring:
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From Reactive Systems to Cyber-Physical Systems; Lecture Notes in Computer Science ,
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