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Proceedings of the 55th ACM Technical Symposium on Computer Science Education V. 1 ,
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Computer Science Education - What Can We Learn from Japan?:
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Lecture Notes in Computer Science; Games and Learning Alliance ,
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Inside the System - Designing VR Serious Games for Computer..:
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Proceedings of the 17th Workshop in Primary and Secondary Computing Education ,
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Brief Summary of Existing Research on Students' Conceptions..:
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Learning and Collaboration Technologies. Designing Learning Experiences; Lecture Notes in Computer Science ,
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Technology-Enhanced Learning: Correlates of Acceptance of A..:
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IFIP Advances in Information and Communication Technology; Empowering Learners for Life in the Digital Age ,
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A Learning Analytics Approach in Web-Based Multi-user Learn..:
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Das elektronische Schulbuch 2017 / Michael Schuhen, Manuel Froitzheim (Hg.)
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Kollaborative Multiuser-Serious-Games für elektronische Sc..:
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Zentrale:E03 a pae 543/173
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Das elektronische Schulbuch 2017. Fachdidaktische Anforderungen und Ideen treffen auf Lösungsvorschläge der Informatik. ,
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Kollaborative Multiuser-Serious-Games für elektronische Sch..:
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Zentrale:E03 a pae 543/173
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Proceedings of the 4th Conference on Gender & IT ,
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Gender influences on school students' mental models of comp..:
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Adventures Between Lower Bounds and Higher Altitudes; Lecture Notes in Computer Science ,
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Paving the Way for Computer Science in German Schools:
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Proceedings of the 18th Koli Calling International Conference on Computing Education Research ,
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