McGraw, Tim
60  Ergebnisse:
Personensuche X
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1

Mesh Mortal Kombat: Real-time voxelized soft-body destructi..:

, In: ACM SIGGRAPH 2024 Real-Time Live!,
McGraw, Tim - p. 1-2 , 2024
 
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2

Water Animation Using Coupled SPH and Wave Equation:

, In: Advances in Visual Computing; Lecture Notes in Computer Science,
Ramakrishnan, Varun ; McGraw, Tim - p. 303-314 , 2023
 
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3

Hybrid Rendering for Interactive Visualization of Mantle Co..:

McGraw, Tim ; Eddy, Michael
IEEE Computer Graphics and Applications.  42 (2022)  6 - p. 96-106 , 2022
 
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4

Art-Directable Cloud Animation:

, In: Advances in Visual Computing; Lecture Notes in Computer Science,
Wang, Yiyun ; McGraw, Tim - p. 392-399 , 2021
 
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5

Red versus blue: Slime mold civil war:

, In: SIGGRAPH Asia 2021 Posters,
McGraw, Tim ; Ferdousi, Bushra - p. 1-2 , 2021
 
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6

High-quality real-time raycasting and raytracing of streamt..:

, In: 2020 IEEE Visualization Conference (VIS),
McGraw, Tim - p. 21-25 , 2020
 
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7

Unobtrusive touch‐free interaction on mobile devices in dir..:

Chen, Yingjie Victor ; Huynh, William ; McGraw, Tim..
Human Factors and Ergonomics in Manufacturing & Service Industries.  28 (2018)  5 - p. 250-259 , 2018
 
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9

Multilab: Multispectral image analysis in Matlab:

, In: 2017 IEEE Conference on Visual Analytics Science and Technology (VAST),
McGraw, Tim ; Huang, Aijun ; Wang, Sijin - p. 223-224 , 2017
 
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10

Interactive swept surface modeling in virtual reality with ..:

, In: Proceedings of the Symposium on Sketch-Based Interfaces and Modeling,
 
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11

Hybrid rendering of exploded views for medical image atlas ..:

McGraw, Tim ; Guayaquil-Sosa, Alejandro
Computer Methods in Biomechanics and Biomedical Engineering: Imaging & Visualization.  , 2017
 
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13

Bodygraphe:

, In: SIGGRAPH ASIA 2016 Art Gallery,
 
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14

Fast Bokeh effects using low-rank linear filters:

McGraw, Tim
The Visual Computer.  31 (2014)  5 - p. 601-611 , 2014
 
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