Munson, Matthew
1551  Ergebnisse:
Personensuche X
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3

Building a Sample Game: From Design to Completion:

, In: Build Your Own 2D Game Engine and Create Great Web Games,
 
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4

Defining Behaviors and Detecting Collisions:

, In: Build Your Own 2D Game Engine and Create Great Web Games,
 
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5

Lexicography, the Louw–Nida Lexicon, and computational co-o..:

, In: Digital Humanities and Christianity,
Munson, Matthew - p. 169-192 , 2021
 
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6

Implementing Illumination and Shadow:

, In: Build Your Own 2D Game Engine and Create Great Web Games,
 
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7

Creating Effects with Particle Systems:

, In: Build Your Own 2D Game Engine and Create Great Web Games,
 
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8

Working with HTML5 and WebGL:

, In: Build Your Own 2D Game Engine and Create Great Web Games,
 
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9

Implementing Common Components of Video Games:

, In: Build Your Own 2D Game Engine and Create Great Web Games,
 
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10

Working with Textures, Sprites, and Fonts:

, In: Build Your Own 2D Game Engine and Create Great Web Games,
 
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11

Simulating the World with RigidShapes:

, In: Build Your Own 2D Game Engine and Create Great Web Games,
 
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12

Manipulating the Camera:

, In: Build Your Own 2D Game Engine and Create Great Web Games,
 
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13

Introducing 2D Game Engine Development with JavaScript:

, In: Build Your Own 2D Game Engine and Create Great Web Games,
 
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14

Drawing Objects in the World:

, In: Build Your Own 2D Game Engine and Create Great Web Games,
 
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15

Supporting Camera Background:

, In: Build Your Own 2D Game Engine and Create Great Web Games,
 
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