Oliveira, Wilk
204  Ergebnisse:
Personensuche X
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6

The Relationship between Users' Behavior and Their Flow Exp..:

Oliveira, Wilk ; Hamari, Juho ; Isotani, Seiji
Proceedings of the ACM on Human-Computer Interaction.  7 (2023)  CHI PLAY - p. 319-341 , 2023
 
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7

Exploring the Use of Social Gamification During and After E..:

, In: 2023 IEEE International Conference on Advanced Learning Technologies (ICALT),
 
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10

Understanding the Effects of Gender, Age, and Cultural Orie..:

, In: 2023 IEEE International Conference on Advanced Learning Technologies (ICALT),
Issabek, Ainur ; Oliveira, Wilk ; Hamari, Juho. - p. 124-126 , 2023
 
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11

Gameful Approaches for the Education of Autistic Children: ..:

, In: 2023 IEEE International Conference on Advanced Learning Technologies (ICALT),
Honorato, Noemi ; Oliveira, Wilk ; Hamari, Juho. - p. 116-120 , 2023
 
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12

An Early Case Study Analyzing Teachers' Acceptance Towards ..:

, In: 2023 IEEE International Conference on Advanced Learning Technologies (ICALT),
Farias, Roberto ; Oliveira, Wilk ; Hamari, Juho - p. 304-306 , 2023
 
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13

My Lovely Granny's Farm: An immersive virtual reality train..:

Soltiyeva, Aiganym ; Oliveira, Wilk ; Madina, Alimanova...
Education and Information Technologies.  28 (2023)  12 - p. 16887-16907 , 2023
 
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15

The Consistency of Gamification User Types: A Study on the ..:

Santos, Ana Cláudia Guimarães ; Oliveira, Wilk ; Hamari, Juho..
Proceedings of the ACM on Human-Computer Interaction.  7 (2023)  CHI PLAY - p. 1253-1281 , 2023
 
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