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Communications in Computer and Information Science; Human-Computer Interaction ,
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Adaptative Videogames for Education: An Initial Study:
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Communications in Computer and Information Science; Human-Computer Interaction ,
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Personalization and Accessibility in a Digital Repository:
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Proceedings of the XXII International Conference on Human Computer Interaction ,
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Case study on technological acceptance of autonomous vehicl..:
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Proceedings of the XXII International Conference on Human Computer Interaction ,
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Older adults and types of players in game-based systems: Cl..:
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Ninth International Conference on Technological Ecosystems for Enhancing Multiculturality (TEEM'21) ,
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Video Games for Learning: Design considerations and its app..:
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Eighth International Conference on Technological Ecosystems for Enhancing Multiculturality ,
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Inclusive Design Toolkit for the Creation of Intergeneratio..:
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Proceedings of the XX International Conference on Human Computer Interaction ,
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Z Generation and Fortnite : New Ethical Paradigms in Vid..:
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Proceedings of the XIX International Conference on Human Computer Interaction ,
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Gender Design Methods for Engineering, Responsible Innovati..:
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Proceedings of the XIX International Conference on Human Computer Interaction ,
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Academic emotions in women who learn to program : a high..:
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Proceedings of the XVIII International Conference on Human Computer Interaction ,
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Introducing an interactive story in a geolocalized experien..:
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2016 IEEE 11th Colombian Computing Conference (CCC) ,
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