Pozzer, Cesar Tadeu
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1

Virtual MultiView Panels for Distant Object Interaction and..:

, In: Proceedings of the 25th Symposium on Virtual and Augmented Reality,
 
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2

SIS-ASTROS: An Integrated Simulation Environment for the Ar..:

, In: Lecture Notes in Networks and Systems; Simulation and Modeling Methodologies, Technologies and Applications,
 
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3

Procedural Generation of Favela Layouts on Arbitrary Terrai..:

, In: 2020 19th Brazilian Symposium on Computer Games and Digital Entertainment (SBGames),
 
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4

Efficient screen-space rendering of vector features on virt..:

, In: Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games,
 
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5

Improving Divide-and-Conquer Ray-Tracing Using a Parallel A..:

, In: 2014 27th SIBGRAPI Conference on Graphics, Patterns and Images,
 
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6

Procedural Generation of 3D Canyons:

, In: 2014 27th SIBGRAPI Conference on Graphics, Patterns and Images,
 
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7

A hash table construction algorithm for spatial hashing bas..:

, In: Proceedings of the 11th Conference on Advances in Computer Entertainment Technology,
 
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10

Ambient Sound with Signed Distance Fields and Gradient Fiel..:

, In: 2019 18th Brazilian Symposium on Computer Games and Digital Entertainment (SBGames),
 
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11

GPU-Based Rendering and Collision Simulation of Ground Vege..:

, In: 2019 18th Brazilian Symposium on Computer Games and Digital Entertainment (SBGames),
 
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12

Procedural Editing of Virtual Terrains Using 3D Bézier Curv..:

, In: 2019 18th Brazilian Symposium on Computer Games and Digital Entertainment (SBGames),
 
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13

A Survey of Procedural Content Generation Techniques Suitab..:

, In: 2011 Brazilian Symposium on Games and Digital Entertainment,
 
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15

Information-Gathering Events in Story Plots:

Silva, Fabio ; Furtado, Antonio, L ; Ciarlini, Angelo...
info:eu-repo/semantics/altIdentifier/doi/10.1007/978-3-642-33542-6_3.  , 2012
 
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