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Proceedings of the 25th Symposium on Virtual and Augmented Reality ,
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Virtual MultiView Panels for Distant Object Interaction and..:
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Lecture Notes in Networks and Systems; Simulation and Modeling Methodologies, Technologies and Applications ,
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SIS-ASTROS: An Integrated Simulation Environment for the Ar..:
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2020 19th Brazilian Symposium on Computer Games and Digital Entertainment (SBGames) ,
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Procedural Generation of Favela Layouts on Arbitrary Terrai..:
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Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games ,
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Efficient screen-space rendering of vector features on virt..:
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2014 27th SIBGRAPI Conference on Graphics, Patterns and Images ,
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Improving Divide-and-Conquer Ray-Tracing Using a Parallel A..:
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2014 27th SIBGRAPI Conference on Graphics, Patterns and Images ,
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Procedural Generation of 3D Canyons:
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Proceedings of the 11th Conference on Advances in Computer Entertainment Technology ,
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A hash table construction algorithm for spatial hashing bas..:
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2009 VIII Brazilian Symposium on Games and Digital Entertainment ,
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Hierarchical PNF Networks - A Temporal Model of Events for ..:
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2019 18th Brazilian Symposium on Computer Games and Digital Entertainment (SBGames) ,
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Ambient Sound with Signed Distance Fields and Gradient Fiel..:
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2019 18th Brazilian Symposium on Computer Games and Digital Entertainment (SBGames) ,
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GPU-Based Rendering and Collision Simulation of Ground Vege..:
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2019 18th Brazilian Symposium on Computer Games and Digital Entertainment (SBGames) ,
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Procedural Editing of Virtual Terrains Using 3D Bézier Curv..:
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2011 Brazilian Symposium on Games and Digital Entertainment ,
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