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2024 IEEE World Engineering Education Conference (EDUNINE) ,
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Empowering Engineering Students' Math Literacy with Digital..:
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2024 IEEE World Engineering Education Conference (EDUNINE) ,
2
Reconfiguring Teacher Professionality in Higher Education i..:
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2024 IEEE World Engineering Education Conference (EDUNINE) ,
3
Work in Progress: Leveraging Virtual Escape Rooms for Innov..:
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Exploring the convergence of computer and medical science t..
Advances in medical technologies and clinical practice (AMTCP) book series
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Communications in Computer and Information Science; Advanced Research in Technologies, Information, Innovation and Sustainability ,
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GERF - Gamified Educational Virtual Escape Room Framework f..:
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Emerging Advancements for Virtual and Augmented Reality in ..
Advances in Medical Technologies and Clinical Practice (2327-9354)
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Digital Therapies in Psychosocial Rehabilitation and Mental..
Advances in Psychology, Mental Health, and Behavioral Studies (2475-6660)
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12
Next-Generation Applications and Implementations of Gamific..
Advances in Human and Social Aspects of Technology (2328-1316)
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Communications in Computer and Information Science; Advanced Research in Technologies, Information, Innovation and Sustainability ,
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