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Lecture Notes in Information Systems and Organisation; Advances in Information Systems Development ,
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What Do They Study?: A Survey on Factors Influencing the Se..:
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26th International Academic Mindtrek Conference ,
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Gamification for Climate Change Engagement: A User-Centered..:
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Proceedings of the 25th International Academic Mindtrek Conference ,
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The Good, the Bad, and the Divergent in Game-based Learning..:
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IFIP Advances in Information and Communication Technology; Human Work Interaction Design. Artificial Intelligence and Designing for a Positive Work Experience in a Low Desire Society ,
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"Organized UX Professionalism" – An Empirical Study and Con..:
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FabLearn Europe / MakeEd 2021 - An International Conference on Computing, Design and Making in Education ,
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Three Approaches for Shaping Safety Culture in Digital Fabr..:
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Proceedings of the 11th Nordic Conference on Human-Computer Interaction: Shaping Experiences, Shaping Society ,
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Perspectives and Practices of Digital Accessibility: A Surv..:
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Lecture Notes in Information Systems and Organisation; Advances in Information Systems Development ,
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Beyond Reading Media and Interaction Behavior: Self-reporte..:
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Proceedings of the FabLearn Europe 2019 Conference ,
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Co-creation of a Safety Culture in Digital Fabrication:
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Proceedings of the FabLearn Europe 2019 Conference ,
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Safety Culture in Digital Fabrication : Professional, So..:
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Proceedings of the 2018 ACM International Joint Conference and 2018 International Symposium on Pervasive and Ubiquitous Computing and Wearable Computers ,
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STOP : A Smartphone-based Game for Parkinson's Disease M..:
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Proceedings of the 21st International Academic Mindtrek Conference ,
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Digitization for fun or reward? : a study of acceptance ..:
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Proceedings of the 19th International Academic Mindtrek Conference ,
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