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Springer Series in Design and Innovation; Architectural Graphics ,
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Spatial Perception Assessment in Immersive Virtual Environm..:
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Communications in Computer and Information Science; HCI International 2021 - Late Breaking Posters ,
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Digital Representation of Virtual Reality Environments of G..:
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Learning and Collaboration Technologies: Games and Virtual Environments for Learning; Lecture Notes in Computer Science ,
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Heritage Augmented Reality Applications for Enhanced User E..:
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Learning and Collaboration Technologies. Human and Technology Ecosystems; Lecture Notes in Computer Science ,
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EDUGAME4CITY. A Gamification for Architecture Students. Via..:
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Graphical Heritage; Springer Series in Design and Innovation ,
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"Gamification" for Teaching Collaborative Urban Design and ..:
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Eighth International Conference on Technological Ecosystems for Enhancing Multiculturality ,
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What is happening in the process of engaging Architectural ..:
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Learning and Collaboration Technologies. Human and Technology Ecosystems; Lecture Notes in Computer Science ,
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GAME4CITY. Gamification for Citizens Through the Use of Vir..:
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Eighth International Conference on Technological Ecosystems for Enhancing Multiculturality ,
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Combining BIM systems and Video-Games engines in Educationa..:
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Proceedings of the XIX International Conference on Human Computer Interaction ,
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Design of virtual experiences for users of archaeological s..:
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Proceedings of the 5th International Conference on Technological Ecosystems for Enhancing Multiculturality ,
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Student motivation assessment using and learning virtual an..:
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Proceedings of the Fourth International Conference on Technological Ecosystems for Enhancing Multiculturality ,
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What is the question? : impact of question length and il..:
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Proceedings of the 3rd International Conference on Technological Ecosystems for Enhancing Multiculturality ,
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