Ripamonti, Anna
164  Ergebnisse:
Personensuche X
?
2

Tuning Stressful Experience in Virtual Reality Games:

, In: Proceedings of the 15th Biannual Conference of the Italian SIGCHI Chapter,
 
?
 
?
5

Distributed Rendering for Video Games via Object Streaming:

, In: 2022 IEEE 42nd International Conference on Distributed Computing Systems Workshops (ICDCSW),
 
?
 
?
7

Design of a Recommender System for Video Games based on In-..:

, In: CHItaly 2021: 14th Biannual Conference of the Italian SIGCHI Chapter,
 
?
8

Player behaviour metrics for adjusting content in VR games:..:

, In: CHItaly 2021: 14th Biannual Conference of the Italian SIGCHI Chapter,
 
?
9

DRAGON: diversity regulated adaptive generator online:

Ripamonti, Laura Anna ; Distefano, Federico ; Trubian, Marco..
Multimedia Tools and Applications.  80 (2021)  26-27 - p. 34933-34969 , 2021
 
?
10

Predicting Real Fear of Heights Using Virtual Reality:

, In: Proceedings of the Conference on Information Technology for Social Good,
 
?
11

Joint workshop on Games-Human Interaction (GHItaly21) and M..:

, In: CHItaly 2021: 14th Biannual Conference of the Italian SIGCHI Chapter,
 
?
12

Procedural generation of materials for real-time rendering:

Bernardi, Alessio ; Gadia, Davide ; Maggiorini, Dario..
Multimedia Tools and Applications.  80 (2020)  9 - p. 12969-12990 , 2020
 
?
13

Presenting GHItaly19 : 3rd workshop on games-human inter..:

, In: Proceedings of the 13th Biannual Conference of the Italian SIGCHI Chapter: Designing the next interaction,
 
?
15

Evolution of Game Controllers: Toward the Support of Gamers..:

, In: Communications in Computer and Information Science; Computer-Human Interaction Research and Applications,
 
1-15