Schlick, Christophe
146  Ergebnisse:
Personensuche X
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2

Tabletop games using real environment and physical simulati..:

, In: Proceedings of the 6th International Conference on Foundations of Digital Games,
 
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4

Volumetric Vector-Based Representation for Indirect Illumin..:

Pacanowski, Romain ; Granier, Xavier ; Schlick, Christophe.
Journal of Computer Science and Technology.  25 (2010)  5 - p. 925-932 , 2010
 
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5

Radiance Scaling for versatile surface enhancement:

, In: Proceedings of the 2010 ACM SIGGRAPH symposium on Interactive 3D Graphics and Games,
Vergne, Romain ; Pacanowski, Romain ; Barla, Pascal.. - p. 143-150 , 2010
 
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6

Light warping for enhanced surface depiction:

Vergne, Romain ; Pacanowski, Romain ; Barla, Pascal..
ACM Transactions on Graphics.  28 (2009)  3 - p. 1-8 , 2009
 
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8

Sketch and paint-based interface for highlight modeling:

, In: Proceedings of the Fifth Eurographics conference on Sketch-Based Interfaces and Modeling,
 
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9

Apparent relief : a shape descriptor for stylized shadin:

, In: Proceedings of the 6th international symposium on Non-photorealistic animation and rendering,
 
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11

Efficient streaming of 3D scenes with complex geometry and ..:

, In: Proceedings of the 13th international symposium on 3D web technology,
 
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12

Shading with apparent relief:

, In: ACM SIGGRAPH 2008 talks,
 
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15

On-the-fly appearance quantization on the GPU for 3D broadc..:

, In: Proceedings of the twelfth international conference on 3D web technology,
 
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