Simões-Silva, Vítor
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Use of Socially Assistive Robots in Mental Health: Barriers..:

, In: Handbook of Research on Advances in Digital Technologies to Promote Rehabilitation and Community Participation; Advances in Medical Technologies and Clinical Practice,
 
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Enter the Virtual Forest: Exploring the Benefits of Forest ..:

, In: Handbook of Research on Advances in Digital Technologies to Promote Rehabilitation and Community Participation; Advances in Medical Technologies and Clinical Practice,
 
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Mental Health Literacy and Stigma in a Municipality in the ..:

Simões de Almeida, Raquel ; Trigueiro, Maria João ; Portugal, Paula...
International Journal of Environmental Research and Public Health.  20 (2023)  4 - p. 3318 , 2023
 
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The Use of Gamification in Social Phobia:

, In: Research Anthology on Game Design, Development, Usage, and Social Impact,
 
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The Use of Gamification in Social Phobia:

, In: Advances in Medical Technologies and Clinical Practice; Handbook of Research on Solving Modern Healthcare Challenges With Gamification,
 
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Gamification as Upper Limb Rehabilitation Process:

, In: Advances in Medical Technologies and Clinical Practice; Handbook of Research on Solving Modern Healthcare Challenges With Gamification,
 
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Ies we can: web-based gamified learning for social entrepre..:

Coelho, Tiago ; Campos, Carlos ; Simões-Silva, Vitor..
Coelho, T., Campos, C., Simões-Silva, V., Simões de Almeida, R., & Trigueiro, M. J. (2023, julho). Ies we can: Web-based gamified learning for social entrepreneurship and innovation [Comunicação oral]. P.Pic'23 - Porto Pedagogical Innovation Conference, Porto..  , 2023
 
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Gamification in stroke rehabilitation:

Da silva marques, António ; Caldas, Helena Maria Martins ; Barbosa, Mariana Castro...
https://www.igi-global.com/chapter/gamification-in-stroke-rehabilitation/294077.  , 2022
 
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